Once you’re done, tap the blue “Start a Meeting” button. Step 3: Edit meeting settings according to your preferences (such as switching video off for participants, using a Personal Meeting ID, etc.). Step 2: Tap the orange “New Meeting” icon that appears on your screen. Step 1: Open the Zoom mobile app and sign in to your account. Step 4: You can also directly email the meeting details through your preferred email client via the Zoom app itself. You can send these to participants via text, email or instant messaging. Step 3: Here, Zoom will give you the options to either “Copy URL” or “Copy Invitation”. Step 2: In the new meeting screen, click on the “Invite” button in the toolbar at the bottom. Step 1: Start a new meeting on the Zoom desktop app. Note: You can also start a meeting quickly through the desktop app by following the instructions we list for mobile devices later on. Here, you can edit meeting settings or copy the “Invitation URL” that you send to the attendees. Step 3: The website will redirect you to the Zoom app and start a meeting. Step 2: Hover your cursor over the “HOST A MEETING” link at the top-right corner of the screen, and select one of the following options: Here’s a step-by-step guide to set up a Zoom meeting easily: 1. Step 2: Sign up or sign in to Zoom by following the on-screen instructions that are similar to the desktop process. Step 1: Download the Zoom iOS or Android app from the App Store/Play Store. Step 4: Download the desktop app/Zoom client from the Zoom website for easy access. Step 3: Zoom will now send you an email with a confirmation link.Ĭlick on that link to go to Zoom’s Sign Up Assistant and sign in using your credentials. If you’re using Zoom for a company meeting or other work purposes, it’s best to sign up using your work email address.
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If you are using starting wealth, you have 4d4 x 10gp to buy starting gear in funds.( a) Burglar's Pack or ( b) Priest's Pack.( a) Manacles as an improvised weapon (1d6) or ( b) Any simple Weapon.You start with the following equipment, in addition to the equipment granted by your background: Skills: Choose 3 from Athletics, Acrobatics, Stealth, Insight or Perception Equipment Hit Points at Higher Levels: 1d10 (or 6) + Constitution modifier per Abomination level after 1st Hit Points at 1st Level: 10 + Constitution modifier Second, choose the Haunted One background.Īs a Abomination you gain the following class features. First, Constitution should be your highest ability score, followed by Strength or Dexterity. You can make an abomination quickly by following these suggestions. Or perhaps the mark was self-inflicted or by another party member as a last-ditch effort to survive?Įither way, the abomination rarely willfully chooses to become such a thing. Perhaps a prisoner that was experimented on extensively, or mutated through witchcraft or magic? Were they a scientist in a past life that made a mistake? In battle, they are strong fighters who can take multiple blows for their allies, but should the stress become too much or the pain too staggering, they may have to show their secrets to survive. Very few people would be tolerant of such a thing, and as such most abominations tend to hide their true nature and keep moving, so as to avoid people learning what they truly are. Regardless of the race they were originally, the brand or curse they obtained causes them to lose their original form and become hideous beasts. Regardless of the story behind the curse or condition, few abominations are willing to show the other form they can manifest. |
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